Saturday, December 23, 2006

Late War Army Options

Daniel lent me his Festung Europa handbook, so I've been looking at how I can re-jig my army for a late war setting, and I've come up with two initial options:

Greanadierkompanie:
Company HQ | 40pts
add Anti-tank Section | 25pts
add 8cm Mortar Section | 55pts
1st Grenadier Platoon (with 3 squads) | 155pts
add Command Panzerfaust SMG | 10pts
2nd Grenadier Platoon (with 3 squads) | 155pts
add Command Panzerfaust SMG | 10pts
3rd Grenadier Platoon (with 2 squads) | 110pts
add Command Panzerfaust SMG | 10pts
Weapons Platoons:
1st Machine Gun Platoon (with 2 MG42 HMG Sections) | 140pts
2nd Machine Gun Platoon (with 2 MG42 HMG Sections) | 140pts
Divisional Support:
Tank Hunter Platoon (with 4 Marder III M) | 280pts
Artillery Battery (with 4 10.5cm leFH18 guns) | 210pts
Limited Air Support:
Hs 129B Flying Tank | 155pts
TOTAL | 1495

Required purchases to complete this army:
Machine Gun Platoon | $14

Greanadierkompanie with Heavy Tank support:
Company HQ | 40pts
1st Grenadier Platoon (with 3 squads) | 155pts
2nd Grenadier Platoon (with 3 squads) | 155pts
Weapons Platoons:
1st Machine Gun Platoon (with 2 MG42 HMG Sections) | 140pts
2nd Machine Gun Platoon (with 2 MG42 HMG Sections) | 140pts
Divisional Support:
Heavy Tank Platoon (with 4 Tiger IE Tanks) | 860pts
TOTAL | 1490

Required purchases to complete this army:
Machine Gun Platoon | $14
4 Tiger IE Tanks | $64

Of course, rather than spending $64 on some Tigers I could pretend that my Marders are Tigers and see if I really want to make the investment!

A couple of things that I noticed about late war is that priority air support is no longer an option, and the Tiger tanks are now reliable!

Having some Tigers does sound rather nice, but at 860pts they don't leave me much else to play with, but on the bright side, they sure would scare the living daylights out of Stu!

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